Are there actually pictures of this or are they not ready yet because I only have black with text that I can do? Since their other sites are mostly on Manyuu and Maid of Milk, I have to go very far down the game when it comes to Patreon, for example
I think it's cool to see this game revived but I also think it's kinda wrong to recreate a game that's not technically dead and plan on asking money to help before talking to the creator. Assuming you get that all situated though, I think a different engine would be better, especially if you're planning on adding more content and a tile-based map like you say. I know that's not easy, but maybe something like Godot would be better since it offers much more flexibility and it can still export to most platforms including web. Check out Broken Dreams Correctional Center which is made with it. Assuming good intentions though, best of luck!
Totally get the concern. I actually did talk to Xadera already, and they were cool with me doing it. The only real ask was: don’t call it “a remake of Nimin,” because they’re working on their own remake and want that wording to point to theirs. So I renamed it and made sure it’s clearly its own standalone thing, with just a small credit blurb.
On engine: I looked at Godot, and I agree it’s powerful (especially for tile maps). But the learning curve is real, and for a systems-heavy game with tons of variables, Ren’Py + Python lets me move faster and keep the logic cleaner and less error-prone. When I add a bigger exploration layer, I’ll build it in a way that fits Ren’Py’s strengths, but I’m prioritizing a stable playable core first.
That's awesome and I totally get it as it definitely isn't easy to switch engines no matter what way you look at it. I'm very excited for this project either way and look forward to seeing more, and I'm glad it's all cool with the Xadera!
Loved the original Nimin as well. It defined my enjoyment for systemic interactions - I loved the notifications about bodily changes and weight, and really enjoyed maxing out eggs with the pseudo-dragon lady (can't even recall her name, it's been too many years). These systems also exist in Trials in Tainted Space somewhat, but overall I feel like Fenoxo's games have become bloated and wordy, losing their focus on the gameplay and gradual transformation I fell in love with. Of similar vintage is AnonymousMan's Cursed and Cmacleod's Slave Maker 2. That really was a golden age for this kind of content. There have been some upstarts over the years, but nothing has come close to the original Nimin for me.
Anyways, really respect the effort and excited to follow your progress!
Experienced a crash at the end of a prostitution event (spammed them to build up money, just like the good old days). I chose intersex start at Softlik. The specific scene was with the twins, and I think I got one of them pregnant. Then the program became unresponsive and I had to force quit. The log just showed the pregnancy checker. My character was also pregnant at the time. My platform is Windows. If there's anything else I can check for let me know!
Really excited to see this! I remember playing it years ago and love to see it getting some love. Wanted to a potential bug, it seems like the "Milker" item is one use and then you have to buy another.
← Return to text game
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3 of the main NPCs have portraits now (Malon, Lila, and Silandrias)
And 5 items have images now (Mostly the milk related items)
Hoping to add more in the future
It's not my patreon quite yet just because I'm wary of the many Patreon NSFW rules for now, might have it mainly on subscribe star
there's also a bug with as well when it comes to milking oneself. By using the milking machine that you buy
BUG: Appearance page gets an error after increasing balls too large with Hyper Happy level upgrades.
thanks, will look into this
I think it's cool to see this game revived but I also think it's kinda wrong to recreate a game that's not technically dead and plan on asking money to help before talking to the creator. Assuming you get that all situated though, I think a different engine would be better, especially if you're planning on adding more content and a tile-based map like you say. I know that's not easy, but maybe something like Godot would be better since it offers much more flexibility and it can still export to most platforms including web. Check out Broken Dreams Correctional Center which is made with it. Assuming good intentions though, best of luck!
Totally get the concern. I actually did talk to Xadera already, and they were cool with me doing it. The only real ask was: don’t call it “a remake of Nimin,” because they’re working on their own remake and want that wording to point to theirs. So I renamed it and made sure it’s clearly its own standalone thing, with just a small credit blurb.
On engine: I looked at Godot, and I agree it’s powerful (especially for tile maps). But the learning curve is real, and for a systems-heavy game with tons of variables, Ren’Py + Python lets me move faster and keep the logic cleaner and less error-prone. When I add a bigger exploration layer, I’ll build it in a way that fits Ren’Py’s strengths, but I’m prioritizing a stable playable core first.
That's awesome and I totally get it as it definitely isn't easy to switch engines no matter what way you look at it. I'm very excited for this project either way and look forward to seeing more, and I'm glad it's all cool with the Xadera!
Tried buying something from the Apothecary
Full traceback:
File "ReNimin-0.51-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "ReNimin-0.51-pc\renpy\main.py", line 652, in main
run(restart)
File "ReNimin-0.51-pc\renpy\main.py", line 148, in run
renpy.execution.run_context(True)
File "ReNimin-0.51-pc\renpy\execution.py", line 958, in run_context
context.run()
File "locations/other/shops/apothecary.rpyc", line 1256, in script call
File "locations/other/shops/apothecary.rpyc", line 1256, in script call
File "ReNimin-0.51-pc\renpy\script.py", line 1103, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'add_hour'.
Loved the original Nimin as well. It defined my enjoyment for systemic interactions - I loved the notifications about bodily changes and weight, and really enjoyed maxing out eggs with the pseudo-dragon lady (can't even recall her name, it's been too many years). These systems also exist in Trials in Tainted Space somewhat, but overall I feel like Fenoxo's games have become bloated and wordy, losing their focus on the gameplay and gradual transformation I fell in love with. Of similar vintage is AnonymousMan's Cursed and Cmacleod's Slave Maker 2. That really was a golden age for this kind of content. There have been some upstarts over the years, but nothing has come close to the original Nimin for me.
Anyways, really respect the effort and excited to follow your progress!
Experienced a crash at the end of a prostitution event (spammed them to build up money, just like the good old days). I chose intersex start at Softlik. The specific scene was with the twins, and I think I got one of them pregnant. Then the program became unresponsive and I had to force quit. The log just showed the pregnancy checker. My character was also pregnant at the time. My platform is Windows. If there's anything else I can check for let me know!
Had another crash, exploring the jungle from Tieden.
---
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "locations/other/shops.rpyc", line 233, in script call
File "locations/other/shops.rpyc", line 233, in script call
File "locations/other/shops.rpyc", line 233, in script call
[Previous line repeated 1 more time]
File "locations/other/shops.rpyc", line 235, in script call
File "locations/other/shops.rpyc", line 235, in script call
File "locations/other/shops.rpyc", line 237, in script call
File "locations/other/shops.rpyc", line 233, in script call
File "locations/other/shops.rpyc", line 237, in script call
File "locations/outside/jungle.rpyc", line 19, in script call
File "locations/outside/jungle.rpyc", line 184, in script call
File "locations/outside/jungle.rpyc", line 19, in script call
File "locations/outside/jungle.rpyc", line 184, in script call
File "locations/outside/jungle.rpyc", line 19, in script call
File "locations/outside/jungle.rpyc", line 184, in script call
File "script.rpyc", line 1139, in script
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ast.py", line 1987, in execute
self.call("execute")
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\exports\statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
Windows-10-10.0.26200 AMD64
Ren'Py 8.3.7.25031702
ReNimin 0.5
Tue Feb 3 23:43:51 2026
I found another problem.
The game crashes when you click the back option after you discover Tieden as a felin.
Here is the log
2026-01-29 03:46:04 UTC
Emscripten-3.1.24-wasm32-32bit
Ren'Py 8.3.7.25031702
ReNimin
0.5
Built at 2026-01-26 04:28:00 UTC
Early init took 0.05s
Loading error handling took 0.07s
Loading script...
Loading script took 5.51s
Loading save slot metadata took 0.03s
Loading persistent took 0.00s
Set script version to: (8, 3, 7)
Running init code took 0.07s
Loading analysis data took 0.04s
Analyze and compile ATL took 0.01s
Reloading save slot metadata took 0.02s
Index archives took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.01s
Initial gc took 0.10s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Cleaning stores took 0.00s
Init translation took 0.01s
Build styles took 0.01s
Load screen analysis took 0.01s
Analyze screens took 0.06s
Save screen analysis took 0.05s
Prepare screens took 0.23s
Save pyanalysis. took 0.00s
Save bytecode. took 0.11s
Running _start took 0.01s
Interface start took 0.93s
Initializing gles2 renderer:
primary display bounds: (0, 0, 1536, 864)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glFlushMappedBufferRange': b'No OpenGL context has been made current'
UGUU couldn't find b'glGetBufferPointerv': b'No OpenGL context has been made current'
UGUU couldn't find b'glMapBufferRange': b'No OpenGL context has been made current'
UGUU couldn't find b'glUnmapBuffer': b'No OpenGL context has been made current'
Vendor: "b'WebKit'"
Renderer: b'WebKit WebGL'
Version: b'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Current pregArray: []
Current pregArray: []
Current pregArray: []
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
Full traceback:
File "//game/script.rpyc", line 1139, in script
File "/renpy/ast.py", line 1987, in execute
self.call("execute")
File "/renpy/ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/renpy/statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/renpy/exports/statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/renpy/display/core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/renpy/display/core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/screen.py", line 480, in visit_all
callback(self)
File "/renpy/display/core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/screen.py", line 491, in per_interact
self.update()
File "/renpy/display/screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(2400, 1350)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Full traceback:
File "//game/script.rpyc", line 1139, in script
File "/renpy/ast.py", line 1987, in execute
self.call("execute")
File "/renpy/ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/renpy/statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/renpy/exports/statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/renpy/display/core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/renpy/display/core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/screen.py", line 480, in visit_all
callback(self)
File "/renpy/display/core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/screen.py", line 491, in per_interact
self.update()
File "/renpy/display/screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
Full traceback:
File "//game/script.rpyc", line 1139, in script
File "/renpy/ast.py", line 1987, in execute
self.call("execute")
File "/renpy/ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/renpy/statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/renpy/exports/statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/renpy/display/core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/renpy/display/core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/screen.py", line 480, in visit_all
callback(self)
File "/renpy/display/core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/screen.py", line 491, in per_interact
self.update()
File "/renpy/display/screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
Full traceback:
File "//game/script.rpyc", line 1139, in script
File "/renpy/ast.py", line 1987, in execute
self.call("execute")
File "/renpy/ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/renpy/statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/renpy/exports/statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/renpy/display/core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/renpy/display/core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/screen.py", line 480, in visit_all
callback(self)
File "/renpy/display/core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/screen.py", line 491, in per_interact
self.update()
File "/renpy/display/screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Should be fixed now
This keeps popping up nearly every time I interact with the game.
Current pregArray: [False, 0, 0, 0, 0]
preg_check(0) returning: False
I think you have it checking if the player is pregnant at every input.
I have some print statements left over, it should be fixed now
Really excited to see this! I remember playing it years ago and love to see it getting some love.
Wanted to a potential bug, it seems like the "Milker" item is one use and then you have to buy another.
Fixed this too